Vampiric Generation information

1st 120 blood 10 Max Trait Rating 30 blood per turn Max (Caine only)
2nd 90 blood 10 Max Trait Rating 20 blood per turn Max (Haqim only)
3rd 75 blood 10 Max Trait Rating 15 blood per turn Max
4th 50 blood 9 Max Trait Rating 10 blood per turn Max
5th 40 blood 8 Max Trait Rating 8 blood per turn Max
6th 30 blood 7 Max Trait Rating 6 blood per turn Max
7th 20 blood 6 Max Trait Rating 4 blood per turn Max
8th 15 blood 5 Max Trait Rating 3 blood per turn Max
9th 14 blood 5 Max Trait Rating 2 blood per turn Max
10th 13 blood 5 Max Trait Rating 1 blood per turn Max
11th 12 blood 5 Max Trait Rating 1 blood per turn Max
12th 11 blood 5 Max Trait Rating 1 blood per turn Max
13th 10 blood 5 Max Trait Rating 1 blood per turn Max



Creature Blood Pools

Average human 10
Bat/Bird 1/4
Child 5
Cow 5
Dragonling 30 - young, 60 adult, 90 - middle aged, 120 - elder
Dog/Cat 2
Ghoul 10 (+1 every hundred years)
Plasma Bag 1
Rat 1/2
Vampire 10-75
Were-Creature 25



Health Levels

1. Bruised - 0 Dice penalty; Character is only bruised a bit and suffers no dice pool penalty.
2. Hurt - minus 1 Dice penalty; Character is superficially wounded and suffers no movement hinderance.
3. Injured - minus 1 Dice penalty; Character suffers minor injuries and movement is mildly inhibited {1/2 maximum running speed}
4. Mauled - minus 2 Dice penalty; Character is badly injured and may only hobble about. {three yards/turn}
5. Wounded - minus 2 Dice penalty; Character suffers significant damage and may not run {though he may still walk}. At this level, a charater may not move, then attack; he always losesdice when moving and attacking in the same turn.
6. Crippled - minus 5 Dice penalty; Character is catastrophically injured and may only crawl { one yard/turn}
7. Incapacitated - NO Dice; Character is incapable of moment and is likely unconscious. Incapacitated vampires with NO blood in their bodies enter torpor.



Experience Cost Information

Caitiff and ghouls have a Current cost times 6 points per level learned unless it is a new discipline which is always 10 points.

Abilities are 2 points per current level.

Secondary Abilities are 1 point per current level. They are free up to 3 dots at creation.

Attributes are 5 points per current level.

Humanity can be increased by 2 points per current level.

In-Clan Disciplines are 5 points per current, except for 1st level which is 10 points, and Caitiff and ghouls which are 6 points per current level.

New Abilities can be gained for 3 points.

New Disciplines can be gained for 10 points.

New Path (Thaumaturgy) can be gained for 7 points.

Out of Clan Discipline can increased for 7 points per current level.

Secondary Path (Thaumaturgy) can be obtained for 4 points per current level, after initial cost.

Virtues can be increased to Max Trait rating for 2 points per current level.

Willpower can be increased to 10 for 1 point per current level.

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