Gangrel

Most think of the Gangrel as simple country bumpkins, incapable of anything close to Thaumaturgy. But a few Gangrel left over from the Viking era remember the power of runes, and were able to combine the power of primitive Nordic rune magic with the inherent power of the blood of Caine. This power is still rather rare among the Gangrel, though with the clan's secession from the Camarilla, and it's preparation for Gehenna, this power has begun to be filtered down to some of the younger members of the clan. The Tremere would be quite surprised to find out just how potent this 'primitive shamanism' is.

Body Runes

This path concerns itself with using runes to increase ones own physical prowess. To use this path, the runecaster must actually carve the runes into his very flesh. Each casting costs one blood point. All trait increases may bring the Rune Smith over his generational max.

Level One

Rune of Resilience

This rune is carved over the heart of the caster.

Rune of Giant's Strength

This rune is carved on the arms of the caster.

Rune of Agility

This rune is carved on the forearms and hands of the caster.

Rune of Speed

This rune is carved on the legs of the caster.

Rune of Wisdom

Carved into the forehead of the rune caster, to increase intelligence.

Level Two

Rune Smithing

This path concerns itself with the carving of runes on object to increase their usefulness, namely weapons and armor. The appropriate runes must be carved into the object. These affects last until the rune or object is destroyed.

Rune of Shielding

This rune can be carved into any piece of armor or shield, be it platemail or a flack jacket, ancient buckler or Plexiglas riot shield.

Rune of Wounding

This can be carved into any thing suitable for a melee weapon, adds one point of lethal damage to the damage value of the weapon, and all other damage from the weapon is considered lethal, even if the weapon usually causes bashing damage. (1 BP)

Level Three

Rune of Binding

This rune is applied to anything used to restrain an individual, be it ropes, chains, or a straitjacket. In the case of restraints where there is no room to carve the runes, and piece of metal or stone with the rune carved on it tied to the rope or chain will suffice. (1 BP)

Level Four

Rune of Slaying

Carved into a weapon, this weapon now causes aggravated damage to those it wounds. This will also cause damage to incorporeal creatures, such as wraiths or spirits. (3 BP + 1 WP)

Level Five

Rune of Fiery Doom

A weapon with this rune carved into it is very hot to the touch. Anything wounded by this weapon takes aggravated damage and immediately catches on fire. (5 BP + 1 WP)