Spirit Manipulation is a recent innovation of the Tremere. It is the art of forcing spirits into actions and situations that would normally be anathema to them.

1 • Hermetic Sight

The vampire can perceive the spirit world, either by gazing deeply into it or by seeing the presence of nearby spirits as a hazy overlay on the material world. This power does not allow the thaumaturge to see into the realm of the deal or fae.

2 • Astral Cant

The languages of the Spirit World are infinitely varied and mainly incomprehensible to mortal (or immortal) minds, Astral Cant does not teach the thaumaturge the tongues of the spirits, but it does allow him to understand them as they speak to him and to reply in their own languages--in effect, a universal translator for the spirit world.

3 • Voice of Command

This is perhaps the most dangerous power in this path, for the consequences if a Thaumaturge fails can be most unpleasant. This allows a vampire to issue orders to a spirit, compelling it to heed her bidding whether the spirit wants to or not. Botch-spirit is immune to character's commands for rest of night. Failure-The spirit is unaffected, further attempts to command it are more difficult. It may ignore, taunt, or even attack the character.

4 • Entrap Emphemera

This allows a thaumaturge to bind a spirit to an object. This can be done to imprison the target, but is more often used to create a fetish, an artifact that allows a user to channel a portion of the spirit's power through it to affect the physical world. Fetishes created by this power are often recalcitrant and fail at inopportune times, as the spirits within are most displeased with their situation and will take any opportunity to escape or thwart their captor. More on fetishes can be found in Werewolf:The Apocalypse pg 273-275.

5 • Duality

The Thaumaturge can now fully interact with the spirit world. While using this power, he exists on both planes of existence at once. He is able to pick up objects in the physical world and place them in the spirit and vice versa. Beings and landscape features in both worlds are real to him, and he can engage in any manner of interaction. He can even use Thaumaturgy or other Disciplines in either world. This is not without its dangers, however: One misstep and the vampire can find himself trapped in the spirit realm with no way home.

Rites

Thaumaturgical_Spirit_Manipulation

These rites of Thaumaturgy involves using spirits to do one's work; if one fails, the cost is not only a pt of Willpower but a pissed off spirit too. This is one of the rarer Paths, generally found in the most primitive regions of the world. Contacting spirits can be very hard for Kindred. There are also some Sabbat who know this Path.

1• Evil Eye

Bad luck seems to follow those who have been cursed by the Evil Eye. In fact, spirits follow them around them jinxing them. Only lasts a short time, but this can be cast over and over again on same victim.

2• Spirit Sight

Similiar to Aura Perception but for spirits instead of auras. The vampire may see spirits in whatever form they have taken, and may even communicate with them.

3• Spirit Slave

The vampire may demand a service of a spirit in her presence, and if the spirit is capable of this task, it must perform it. The spirit is free to leave afterward. Recently dead can be forced to haunt a certain location temporarily.

4• Fetishes

The vampire can force a spirit to inhabit an object, where it will become a permanent slave. She automatically loses one Humanity for doing this, if the spirit was not willing.

5• Journey

By spending a willpower point, the vampire may leave her body, and roam the physical world as a spirit. In this form, she may be attacked as a spirit (made a Spirit slave and trapped into a fetish, but not physically, and may use mental disciplines. She is generally visible, and appears naked, unless she uses Obfuscate.