Created by the degenerate Ruathans, a breakaway sect of Tremere scholars in the 17th century, the Sun's Caress is a thaumaturgical path entirely concerned with reveling in the lost pleasures of the flesh - including the feeling of sunlight on one's face. It was this aspect of the path, and the fact that the Ruathans jealously guarded its secrets, that led to the destruction of the sect in the seventeenth century.

Rumors abound that Ruath and some of her servants still live; in any case, this path is dangerous, for it is addictive and consumes large amounts of vitae in its use.

Any Kindred on the path of Humanity who is exposed to the effects of the Sun's Caress runs an extremely high risk of becoming addicted to the portions of mortal life it restores. Unwilling targets of the Sun's Caress may try to resist a power's affects by spending a blood point and a willpower point.

Epicure's Delight

For Kindred, food equals blood. But it was not always so, and through the use of Epicure's Delight a Cainite may once again not only taste food, but feel the satisfaction of a full belly.

(Target spends 2 BP)

Pulse of Life

For Kindred, vitae is the stuff of life, but despite its revered status Kindred blood is dead and sterile. Vampire hearts do not beat, veins and arteries do not throb, and the warmth of living vitae is foreign to Cainites. With this power, however, a Kindred's circulatory system may be reactivated, providing an exquisite feeling of being alive that it is hard to appreciate unless one has been dead for a few centuries. (Note that when a Kindred spends a blood point to appear human, they are willing their heart to beat and their veins to pulse - their vitae is still cold and dead, and it is a mechanical semblance of circulation only.)

One blood point, 10 minutes

Two blood points, one hour

Four blood points, one scene

Five blood points, until sunrise

Fuel the Passion

Sex is nothing but a tool to a vampire - there is no gratification in it, and most Kindred will tell you that the Kiss is a more exquisite pleasure than sex ever was. But it is the Beast that enjoys this pleasure, not the mortal part of the vampire. and Kindred with high humanity have merely forgotten the true ecstasy of a more loving embrace. Fuel the Passion allows a Kindred to once again experience sex as humans do - and not just go through the motions. It is rumored that combining orgasm and the Kiss is such an exquisite pleasure that no mortal can survive experiencing it, but it is uncertain whether anyone has actually tried this.

(Fuel the Passion must be cast within an hour of the beginning of the sex act, and lasts one night or until the Kindred experiences orgasm, whichever is shorter. The target must spend two blood points; a male vampire may spend three points if he wishes to ejaculate, in which case the extra point will be converted into semen. Note that a vampire cannot conceive a child through the use of this power, although it may increase the chance of pregnancy if used on 15th generation vampires.)

Sate the Thirst

Whereas the lower levels of the Sun's Caress deal with natural vices and pleasures, many vampires remember other things they enjoyed in their breathing days; things which they can only enjoy vicariously through the vitae of mortal users and addicts. Sate the Thirst allows a Kindred to experience any form of chemical stimulation as mortals do, but it also enhances the effects of drugs to levels unknown to mortals.

(The target must spend two blood points; for the duration of the scene)

Kiss of Sol

The power which gives this path both its name and its notoriety, the Kiss of Sol grants an experience many Kindred wish they could have again - walking in daylight. This power is potentially deadly, since the target of the magic cannot tell until exposed to sunlight whether the casting has been successful except by a sense of spent vitae. Dark tales from the 17th century speak of Ruathans who used Theft of Vitae to sap blood from a victim, then cast the Kiss of Sol on themselves, watching their hapless victim burn as the sun rose in the sky...

5 blood points, 10 minutes

6 blood points, 30 minutes

8 blood points, one hour

10 blood points, two hours

15 blood points four hours

extra five blood points, extra hour